Rolling Sixes Podcast Episode 1: Talkin’ Tournaments
We’ve got something different for you this weekend, folks- it’s been in the works for a bit now, but I am proud to present the first ever episode of the non-official 3++ podcast Rolling Sixes. Myself...
View ArticleLittle Pieces: Necron Sub-Assemblies for Consideration
When a new codex comes out, one of the first things you need to do is look at how its different units can do and how they fit together. Most tournament players are familiar with standard “builds” for...
View ArticleAs Strong as Hercules and As Flexible As Gumby: Using Nemessor Zandrekh
While many of the Necron special characters lost most of their unique abilities, there are a couple major exceptions. Szeras and Orikan, for example, offer significant survivability buffs to an army...
View ArticleWhat Happens in the Dark Future of Only War…
Well, by the time you’re reading this I probably am on a plane and away to the fabulous desert land of Nevada to participate in the Las Vegas Open where I am hoping to repeat my successes from The...
View ArticleMistake Mondays: Time and Time Again Edition
It’s time once again for everyone’s favorite installment of the series at probably at least a few of you remember: Mistake Mondays! With special guest stars Strength D attacks! Necrons! Recent FAQs!...
View ArticleThe Day the Clown Cried (Codex: Harlequins review)
After quite a long time spent being little more than an entry in other people’s codices, Harlequins have gotten their own book once more. As seems to be the case for a lot of the new “mini-codices”...
View ArticleLessons for Competitive Players
There are lots of ways to play any game with different goals in mind; for example, some players play games purely for the social aspect, with the game itself being more or less a secondary concern....
View ArticleBits of 8th: The Wound Chart
So it’s been a while, hasn’t it Pinkers? But I’m back again and will be writing off and on again for 3++, so you’ll probably see more of me around here in the coming months. But that’s not really what...
View ArticlePieces of 8th: Markerlights
Markerlights- always an integral part of the Tau army, and always the first target of the enemy’s guns. (Or at least they ought to be.) Though their exact effects have varied from edition to edition,...
View ArticlePieces of 8th: Command Points
One of the most interesting new parts of 8th Edition was the integration of command points into the game. Earned via the detachments you take and spent on various once-per-phase abilities, command...
View ArticleEldar Codex Review: Special Rules
Looking for an intro to the goody-good Eldar? Look no further! The first part of our Codex Review series for the Craftworlds codex begins, starting with the universal special rules and abilities...
View ArticleCraftworlds Codex Review: HQs: Farseer/Farseer Skyrunner
The runes have long foretold that this article would be about Farseers; you cannot avoid the path of fate. Overview Eldar have long held a reputation as being a psychically powerful race, a distinction...
View ArticleCraftworlds Codex Review: Autarch on foot
Although a lot of xenos factions aren’t lucky enough to get access to a character with a reroll aura, some few do- including Craftworld Eldar. But an Autarch can be much more than just an aura,...
View ArticleEldar Codex Review: HQs: Autarch with Swooping Hawk Wings
What’s that in the sky- is it a bird, a plane? No, it’s the Swooping Hawk Autarch, here to provide rerolls and shooting support anywhere your army desires. (It’s probably good that it wasn’t Superman,...
View ArticleCraftworlds Codex Review: HQs: Autarch Skyrunner
This is the last article I’ll write about Autarchs, I swear. Overview The final member of the Autarch trio, the Autarch Skyrunner is the variant that gets to Easy Rider his way around the battlefield...
View ArticleCraftworlds Codex Review: HQs: Warlock/Warlock Skyrunner
A warlock is a male witch, but a Warlock can be male or female and has absolutely nothing to do with Wyches. This shouldn’t be confusing at all. Overview The Warlock is the cheapest HQ available to the...
View ArticleCraftworlds Codex Review: HQs: Warlock Conclave/Skyrunner Conclave
One Warlock, two Warlock, Red Warlock, blue Warlock This Warlock is a rambunctious tyke, This one rides to battle on bike, My what a lot of ‘Locks there are! Overview A relative of the Warlock/Warlock...
View ArticleCraftworlds Codex Review: HQs: Avatar of Khaine
He was turned to steel In the great magnetic field Where he traveled time For the future of his kind Overview The Avatar of Khaine- the literal embodiment of the Eldar god of war, given physical form...
View ArticleCraftworlds Codex Review: Troops: Guardian Defenders
When only the finest graduates of Underwater Basket-Weaving school will do to protect your homeworld, you need Guardian Defenders. Overview Guardian Defenders- previously just “Guardians” in some...
View ArticleIn the Finest Hour Episode 04: Writing a Competitive List
Part of our new weekly series, the latest episode of my podcast on competitive 40K is up! In the Finest Hour is a podcast that focuses on concise, teachable skills to improve your Warhammer 40K...
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